Voici la sortie de
Code : Tout sélectionner
[jean-michel@ARCH-LINUX ~]$ eglinfo -B
GBM platform:
pci id for fd 3: 10de:128b, driver (null)
pci id for fd 4: 10de:128b, driver (null)
pci id for fd 5: 10de:128b, driver (null)
pci id for fd 4: 10de:128b, driver (null)
pci id for fd 5: 10de:128b, driver (null)
EGL API version: 1.5
EGL vendor string: Mesa Project
EGL version string: 1.5
EGL client APIs: OpenGL OpenGL_ES
OpenGL core profile vendor: Mesa
OpenGL core profile renderer: llvmpipe (LLVM 21.1.5, 128 bits)
OpenGL core profile version: 4.5 (Core Profile) Mesa 25.2.7-arch1.1
OpenGL core profile shading language version: 4.50
OpenGL compatibility profile vendor: Mesa
OpenGL compatibility profile renderer: llvmpipe (LLVM 21.1.5, 128 bits)
OpenGL compatibility profile version: 4.5 (Compatibility Profile) Mesa 25.2.7-arch1.1
OpenGL compatibility profile shading language version: 4.50
OpenGL ES profile vendor: Mesa
OpenGL ES profile renderer: llvmpipe (LLVM 21.1.5, 128 bits)
OpenGL ES profile version: OpenGL ES 3.2 Mesa 25.2.7-arch1.1
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20
Wayland platform:
libEGL warning: pci id for fd 8: 10de:128b, driver (null)
pci id for fd 9: 10de:128b, driver (null)
pci id for fd 10: 10de:128b, driver (null)
libEGL warning: egl: failed to create dri2 screen
pci id for fd 9: 10de:128b, driver (null)
pci id for fd 10: 10de:128b, driver (null)
libEGL warning: egl: failed to create dri2 screen
EGL API version: 1.5
EGL vendor string: Mesa Project
EGL version string: 1.5
EGL client APIs: OpenGL OpenGL_ES
OpenGL core profile vendor: Mesa
OpenGL core profile renderer: llvmpipe (LLVM 21.1.5, 128 bits)
OpenGL core profile version: 4.5 (Core Profile) Mesa 25.2.7-arch1.1
OpenGL core profile shading language version: 4.50
OpenGL compatibility profile vendor: Mesa
OpenGL compatibility profile renderer: llvmpipe (LLVM 21.1.5, 128 bits)
OpenGL compatibility profile version: 4.5 (Compatibility Profile) Mesa 25.2.7-arch1.1
OpenGL compatibility profile shading language version: 4.50
OpenGL ES profile vendor: Mesa
OpenGL ES profile renderer: llvmpipe (LLVM 21.1.5, 128 bits)
OpenGL ES profile version: OpenGL ES 3.2 Mesa 25.2.7-arch1.1
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20
X11 platform:
libEGL warning: DRI3 error: Could not get DRI3 device
libEGL warning: Ensure your X server supports DRI3 to get accelerated rendering
EGL API version: 1.5
EGL vendor string: Mesa Project
EGL version string: 1.5
EGL client APIs: OpenGL OpenGL_ES
OpenGL core profile vendor: Mesa
OpenGL core profile renderer: llvmpipe (LLVM 21.1.5, 128 bits)
OpenGL core profile version: 4.5 (Core Profile) Mesa 25.2.7-arch1.1
OpenGL core profile shading language version: 4.50
OpenGL compatibility profile vendor: Mesa
OpenGL compatibility profile renderer: llvmpipe (LLVM 21.1.5, 128 bits)
OpenGL compatibility profile version: 4.5 (Compatibility Profile) Mesa 25.2.7-arch1.1
OpenGL compatibility profile shading language version: 4.50
OpenGL ES profile vendor: Mesa
OpenGL ES profile renderer: llvmpipe (LLVM 21.1.5, 128 bits)
OpenGL ES profile version: OpenGL ES 3.2 Mesa 25.2.7-arch1.1
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20
Surfaceless platform:
libEGL warning: pci id for fd 3: 10de:128b, driver (null)
pci id for fd 8: 10de:128b, driver (null)
pci id for fd 9: 10de:128b, driver (null)
libEGL warning: egl: failed to create dri2 screen
libEGL warning: DRI2: failed to create screen
libEGL warning: pci id for fd 3: 10de:128b, driver (null)
pci id for fd 8: 10de:128b, driver (null)
pci id for fd 9: 10de:128b, driver (null)
libEGL warning: egl: failed to create dri2 screen
libEGL warning: DRI2: failed to create screen
libEGL warning: pci id for fd 3: 10de:128b, driver (null)
EGL API version: 1.5
EGL vendor string: Mesa Project
EGL version string: 1.5
EGL client APIs: OpenGL OpenGL_ES
OpenGL core profile vendor: Mesa
OpenGL core profile renderer: llvmpipe (LLVM 21.1.5, 128 bits)
OpenGL core profile version: 4.5 (Core Profile) Mesa 25.2.7-arch1.1
OpenGL core profile shading language version: 4.50
OpenGL compatibility profile vendor: Mesa
OpenGL compatibility profile renderer: llvmpipe (LLVM 21.1.5, 128 bits)
OpenGL compatibility profile version: 4.5 (Compatibility Profile) Mesa 25.2.7-arch1.1
OpenGL compatibility profile shading language version: 4.50
OpenGL ES profile vendor: Mesa
OpenGL ES profile renderer: llvmpipe (LLVM 21.1.5, 128 bits)
OpenGL ES profile version: OpenGL ES 3.2 Mesa 25.2.7-arch1.1
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20
Device platform:
Device #0:
Platform Device platform:
EGL API version: 1.5
EGL vendor string: NVIDIA
EGL version string: 1.5
EGL client APIs: OpenGL_ES OpenGL
OpenGL core profile vendor: NVIDIA Corporation
OpenGL core profile renderer: NVIDIA GeForce GT 710/PCIe/SSE2
OpenGL core profile version: 4.6.0 NVIDIA 470.256.02
OpenGL core profile shading language version: 4.60 NVIDIA
OpenGL compatibility profile vendor: NVIDIA Corporation
OpenGL compatibility profile renderer: NVIDIA GeForce GT 710/PCIe/SSE2
OpenGL compatibility profile version: 4.6.0 NVIDIA 470.256.02
OpenGL compatibility profile shading language version: 4.60 NVIDIA
OpenGL ES profile vendor: NVIDIA Corporation
OpenGL ES profile renderer: NVIDIA GeForce GT 710/PCIe/SSE2
OpenGL ES profile version: OpenGL ES 3.2 NVIDIA 470.256.02
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20
Device #1:
Platform Device platform:
libEGL warning: pci id for fd 21: 10de:128b, driver (null)
pci id for fd 22: 10de:128b, driver (null)
pci id for fd 23: 10de:128b, driver (null)
libEGL warning: egl: failed to create dri2 screen
libEGL warning: pci id for fd 21: 10de:128b, driver (null)
pci id for fd 22: 10de:128b, driver (null)
pci id for fd 23: 10de:128b, driver (null)
libEGL warning: egl: failed to create dri2 screen
libEGL warning: pci id for fd 21: 10de:128b, driver (null)
eglinfo: eglInitialize failed
Device #2:
Platform Device platform:
EGL API version: 1.5
EGL vendor string: Mesa Project
EGL version string: 1.5
EGL client APIs: OpenGL OpenGL_ES
OpenGL core profile vendor: Mesa
OpenGL core profile renderer: llvmpipe (LLVM 21.1.5, 128 bits)
OpenGL core profile version: 4.5 (Core Profile) Mesa 25.2.7-arch1.1
OpenGL core profile shading language version: 4.50
OpenGL compatibility profile vendor: Mesa
OpenGL compatibility profile renderer: llvmpipe (LLVM 21.1.5, 128 bits)
OpenGL compatibility profile version: 4.5 (Compatibility Profile) Mesa 25.2.7-arch1.1
OpenGL compatibility profile shading language version: 4.50
OpenGL ES profile vendor: Mesa
OpenGL ES profile renderer: llvmpipe (LLVM 21.1.5, 128 bits)
OpenGL ES profile version: OpenGL ES 3.2 Mesa 25.2.7-arch1.1
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20
En ce qui concerne firefox (j'espère que ce sera lisible...) :
Code : Tout sélectionner
Accélération graphique
Fonctionnalités
Rapports de pixels de l’appareil pour les fenêtres 1,1
Composition WebRender (Software)
Informations de débogage pour la visibilité des polices Linux Unknown - ID=arch
Zoom/Panoramique asynchrones entrée molette activée; faire glisser les barres de défilement; clavier activé; défilement automatique activé; zoom fluide par pincement activé
Pilote WebGL 1 - Informations WSI outOfProcess: false
inProcess: true
EGL_VENDOR: Mesa Project
EGL_VERSION: 1.5
EGL_EXTENSIONS: EGL_ANDROID_blob_cache EGL_ANDROID_native_fence_sync EGL_EXT_buffer_age EGL_EXT_config_select_group EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_EXT_present_opaque EGL_EXT_query_reset_notification_strategy EGL_EXT_surface_compression EGL_EXT_swap_buffers_with_damage EGL_KHR_cl_event2 EGL_KHR_config_attribs EGL_KHR_context_flush_control EGL_KHR_create_context EGL_KHR_create_context_no_error EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image_base EGL_KHR_no_config_context EGL_KHR_reusable_sync EGL_KHR_surfaceless_context EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float EGL_KHR_wait_sync EGL_MESA_configless_context EGL_MESA_gl_interop EGL_MESA_image_dma_buf_export EGL_MESA_query_driver EGL_MESA_x11_native_visual_id
EGL_EXTENSIONS(nullptr): EGL_EXT_device_base EGL_EXT_device_enumeration EGL_EXT_device_query EGL_EXT_platform_base EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions EGL_KHR_debug EGL_EXT_platform_device EGL_EXT_explicit_device EGL_EXT_platform_wayland EGL_KHR_platform_wayland EGL_EXT_platform_x11 EGL_KHR_platform_x11 EGL_EXT_platform_xcb EGL_MESA_platform_gbm EGL_KHR_platform_gbm EGL_MESA_platform_surfaceless
Pilote WebGL 1 - Rendu Mesa -- llvmpipe (LLVM 21.1.5, 128 bits)
Pilote WebGL 1 - Version 4.5 (Compatibility Profile) Mesa 25.2.7-arch1.1
Pilote WebGL 1 - Extensions GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_half_float GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_EXT_texture_storage GL_MESA_texture_signed_rgba GL_NV_copy_image GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_direct_state_access GL_EXT_vertex_attrib_64bit GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_buffer_range GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_NV_shader_atomic_float GL_AMD_pinned_memory GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_enhanced_layouts GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shading_language_include GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_debug_label GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_NVX_gpu_memory_info GL_ARB_ES3_1_compatibility GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_ARM_shader_framebuffer_fetch_depth_stencil GL_EXT_polygon_offset_clamp GL_EXT_shader_image_load_formatted GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_ES3_2_compatibility GL_ARB_gpu_shader_int64 GL_ARB_parallel_shader_compile GL_ARB_post_depth_coverage GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_ARB_shader_viewport_layer_array GL_ARB_texture_filter_minmax GL_EXT_texture_filter_minmax GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_ARB_gl_spirv GL_ARB_spirv_extensions GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_NV_alpha_to_coverage_dither_control GL_EXT_EGL_image_storage GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_texture_shadow_lod GL_INTEL_shader_atomic_float_minmax GL_MESA_framebuffer_flip_y GL_OVR_multiview GL_OVR_multiview2 GL_EXT_EGL_sync GL_EXT_EGL_image_storage_compression GL_NV_ES1_1_compatibility GL_EXT_shader_clock
WebGL 1 - Extensions ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_half_float EXT_depth_clamp EXT_float_blend EXT_frag_depth EXT_shader_texture_lod EXT_sRGB EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic MOZ_debug OES_element_index_uint OES_fbo_render_mipmap OES_standard_derivatives OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_astc WEBGL_compressed_texture_etc WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_draw_buffers WEBGL_lose_context
Pilote WebGL 2 - Informations WSI outOfProcess: false
inProcess: true
EGL_VENDOR: Mesa Project
EGL_VERSION: 1.5
EGL_EXTENSIONS: EGL_ANDROID_blob_cache EGL_ANDROID_native_fence_sync EGL_EXT_buffer_age EGL_EXT_config_select_group EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_EXT_present_opaque EGL_EXT_query_reset_notification_strategy EGL_EXT_surface_compression EGL_EXT_swap_buffers_with_damage EGL_KHR_cl_event2 EGL_KHR_config_attribs EGL_KHR_context_flush_control EGL_KHR_create_context EGL_KHR_create_context_no_error EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image_base EGL_KHR_no_config_context EGL_KHR_reusable_sync EGL_KHR_surfaceless_context EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float EGL_KHR_wait_sync EGL_MESA_configless_context EGL_MESA_gl_interop EGL_MESA_image_dma_buf_export EGL_MESA_query_driver EGL_MESA_x11_native_visual_id
EGL_EXTENSIONS(nullptr): EGL_EXT_device_base EGL_EXT_device_enumeration EGL_EXT_device_query EGL_EXT_platform_base EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions EGL_KHR_debug EGL_EXT_platform_device EGL_EXT_explicit_device EGL_EXT_platform_wayland EGL_KHR_platform_wayland EGL_EXT_platform_x11 EGL_KHR_platform_x11 EGL_EXT_platform_xcb EGL_MESA_platform_gbm EGL_KHR_platform_gbm EGL_MESA_platform_surfaceless
Pilote WebGL 2 - Rendu Mesa -- llvmpipe (LLVM 21.1.5, 128 bits)
Pilote WebGL 2 - Version 4.5 (Core Profile) Mesa 25.2.7-arch1.1
Pilote WebGL 2 - Extensions GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_image_storage_compression GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_clock GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_image_load_formatted GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_shader_atomic_float_minmax GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_shader_atomic_float GL_NV_texture_barrier GL_OES_EGL_image GL_OVR_multiview GL_OVR_multiview2 GL_S3_s3tc
WebGL 2 - Extensions EXT_color_buffer_float EXT_depth_clamp EXT_float_blend EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic MOZ_debug OES_draw_buffers_indexed OES_texture_float_linear OVR_multiview2 WEBGL_compressed_texture_astc WEBGL_compressed_texture_etc WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context
Protocole de fenêtrage wayland
Environnement de bureau gnome
Fréquence d’images cible 60
Adaptateur WebGPU par défaut {
"navigator.gpu": null
}
Adaptateur WebGPU de secours {
"navigator.gpu": null
}
GPU 1
Actif Oui
Description llvmpipe (LLVM 21.1.4, 128 bits)
ID du vendeur Mesa
ID du périphérique llvmpipe (LLVM 21.1.4, 128 bits)
Éditeur du pilote mesa/llvmpipe
Version du pilote 25.2.6.0
RAM 0
GPU 2
Actif Non
ID du vendeur 0x10de
ID du périphérique 0x128b
Diagnostics
AzureCanvasBackend skia
AzureContentBackend skia
AzureFallbackCanvasBackend skia
CMSOutputProfile Empty profile data
Display0 1680x1050@60Hz scales:1.000000|1.000000
DisplayCount 1
Informations de débogage pour la visibilité des polices Linux Unknown - ID=arch
Journal des décisions
HW_COMPOSITING
default available
env blocked Acceleration blocked by platform
OPENGL_COMPOSITING
default unavailable Hardware compositing is disabled Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_OPENGL_NEED_HWCOMP
WEBRENDER
default available
env blocklisted Blocklisted by gfxInfo Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_SOFTWARE_GL
WEBRENDER_COMPOSITOR
default disabled Disabled by default Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_DISABLED
env blocklisted Blocklisted by gfxInfo Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_WEBRENDER_COMPOSITOR_DISABLED
WEBRENDER_PARTIAL
default available
WEBRENDER_SHADER_CACHE
default disabled Disabled by default Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_DISABLED
runtime unavailable WebRender disabled Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_WR_DISABLED
WEBRENDER_OPTIMIZED_SHADERS
default available
runtime unavailable WebRender disabled Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_WR_DISABLED
WEBRENDER_ANGLE
default available
env unavailable OS not supported Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_OS_NOT_SUPPORTED
WEBRENDER_DCOMP_PRESENT
default available
user disabled User disabled via pref Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_DCOMP_PREF_DISABLED
env unavailable Requires GPU process Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_NO_GPU_PROCESS
runtime unavailable Requires ANGLE Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_DCOMP_NOT_ANGLE
WEBRENDER_SCISSORED_CACHE_CLEARS
default available
WEBGPU
default available
X11_EGL
default available
DMABUF
default available
runtime failed Failed to configure Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_NO_DRM_DEVICE
HARDWARE_VIDEO_DECODING
default available
env blocklisted Blocklisted by gfxInfo Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_VIDEO_DECODING_TEST_FAILED
runtime unavailable Force disabled by gfxInfo Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_VIDEO_DECODING_TEST_FAILED
HARDWARE_VIDEO_ENCODING
default available
DMABUF_SURFACE_EXPORT
default available
env blocked Blocklisted by gfxInfo Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_BROKEN_DRIVER
BACKDROP_FILTER
default available
CANVAS_RENDERER_THREAD
default available
ACCELERATED_CANVAS2D
default available
env blocked Disabled by Software WebRender Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_DISABLED_BY_SOFTWARE_WEBRENDER
REMOTE_CANVAS
default disabled Disabled via pref Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_DISABLED
env unavailable-no-gpu-process Disabled without GPU process Mis sur liste de blocage ; code d’erreur FEATURE_REMOTE_CANVAS_NO_GPU_PROCESS
runtime blocked Platform not supported Mis sur liste de blocage ; code d’erreur FEATURE_REMOTE_CANVAS_NOT_WINDOWS
DMABUF_WEBGL
default available
VP8_HW_ENCODE
default available
env blocklisted #BLOCKLIST_FEATURE_FAILURE_VIDEO_ENCODING_MISSING Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_VIDEO_ENCODING_MISSING
VP9_HW_ENCODE
default available
env blocklisted #BLOCKLIST_FEATURE_FAILURE_VIDEO_ENCODING_MISSING Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_VIDEO_ENCODING_MISSING
H264_HW_ENCODE
default available
env blocklisted #BLOCKLIST_FEATURE_FAILURE_VIDEO_ENCODING_MISSING Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_VIDEO_ENCODING_MISSING
AV1_HW_ENCODE
default available
env blocklisted #BLOCKLIST_FEATURE_FAILURE_VIDEO_ENCODING_MISSING Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_VIDEO_ENCODING_MISSING
HEVC_HW_ENCODE
default available
env blocklisted #BLOCKLIST_FEATURE_FAILURE_VIDEO_ENCODING_MISSING Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_VIDEO_ENCODING_MISSING
GL_NORM16_TEXTURES
default available
WEBGPU_EXTERNAL_TEXTURE
default disabled Disabled by default Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_DISABLED
runtime blocked WebGPU external textures are not supported on this Operating Sy Mis sur liste de blocage ; code d’erreur WEBGPU_EXTERNAL_TEXTURE_UNSUPPORTED_OS
Edit : sortie de firefox une fois appliquée la config du wiki que tu m'as indiqué
Code : Tout sélectionner
Accélération graphique
Fonctionnalités
Rapports de pixels de l’appareil pour les fenêtres 1
Composition WebRender
Informations de débogage pour la visibilité des polices Linux Unknown - ID=arch
Zoom/Panoramique asynchrones entrée molette activée; faire glisser les barres de défilement; clavier activé; défilement automatique activé; zoom fluide par pincement activé
Pilote WebGL 1 - Informations WSI outOfProcess: false
inProcess: true
EGL_VENDOR: Mesa Project
EGL_VERSION: 1.5
EGL_EXTENSIONS: EGL_ANDROID_blob_cache EGL_ANDROID_native_fence_sync EGL_EXT_buffer_age EGL_EXT_config_select_group EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_EXT_present_opaque EGL_EXT_query_reset_notification_strategy EGL_EXT_surface_compression EGL_EXT_swap_buffers_with_damage EGL_KHR_cl_event2 EGL_KHR_config_attribs EGL_KHR_context_flush_control EGL_KHR_create_context EGL_KHR_create_context_no_error EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image_base EGL_KHR_no_config_context EGL_KHR_reusable_sync EGL_KHR_surfaceless_context EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float EGL_KHR_wait_sync EGL_MESA_configless_context EGL_MESA_gl_interop EGL_MESA_image_dma_buf_export EGL_MESA_query_driver EGL_MESA_x11_native_visual_id
EGL_EXTENSIONS(nullptr): EGL_EXT_platform_base EGL_EXT_device_base EGL_EXT_device_enumeration EGL_EXT_device_query EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions EGL_KHR_debug EGL_KHR_platform_x11 EGL_EXT_platform_x11 EGL_EXT_platform_device EGL_KHR_platform_wayland EGL_EXT_platform_wayland EGL_EXT_explicit_device EGL_EXT_platform_xcb EGL_MESA_platform_gbm EGL_KHR_platform_gbm EGL_MESA_platform_surfaceless
Pilote WebGL 1 - Rendu Mesa -- llvmpipe (LLVM 21.1.5, 128 bits)
Pilote WebGL 1 - Version 4.5 (Compatibility Profile) Mesa 25.2.7-arch1.1
Pilote WebGL 1 - Extensions GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_half_float GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_EXT_texture_storage GL_MESA_texture_signed_rgba GL_NV_copy_image GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_direct_state_access GL_EXT_vertex_attrib_64bit GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_buffer_range GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_NV_shader_atomic_float GL_AMD_pinned_memory GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_enhanced_layouts GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shading_language_include GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_debug_label GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_NVX_gpu_memory_info GL_ARB_ES3_1_compatibility GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_ARM_shader_framebuffer_fetch_depth_stencil GL_EXT_polygon_offset_clamp GL_EXT_shader_image_load_formatted GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_ES3_2_compatibility GL_ARB_gpu_shader_int64 GL_ARB_parallel_shader_compile GL_ARB_post_depth_coverage GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_ARB_shader_viewport_layer_array GL_ARB_texture_filter_minmax GL_EXT_texture_filter_minmax GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_ARB_gl_spirv GL_ARB_spirv_extensions GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_NV_alpha_to_coverage_dither_control GL_EXT_EGL_image_storage GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_texture_shadow_lod GL_INTEL_shader_atomic_float_minmax GL_MESA_framebuffer_flip_y GL_OVR_multiview GL_OVR_multiview2 GL_EXT_EGL_sync GL_EXT_EGL_image_storage_compression GL_NV_ES1_1_compatibility GL_EXT_shader_clock
WebGL 1 - Extensions ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_half_float EXT_depth_clamp EXT_float_blend EXT_frag_depth EXT_shader_texture_lod EXT_sRGB EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic MOZ_debug OES_element_index_uint OES_fbo_render_mipmap OES_standard_derivatives OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_astc WEBGL_compressed_texture_etc WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_draw_buffers WEBGL_lose_context
Pilote WebGL 2 - Informations WSI outOfProcess: false
inProcess: true
EGL_VENDOR: Mesa Project
EGL_VERSION: 1.5
EGL_EXTENSIONS: EGL_ANDROID_blob_cache EGL_ANDROID_native_fence_sync EGL_EXT_buffer_age EGL_EXT_config_select_group EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_EXT_present_opaque EGL_EXT_query_reset_notification_strategy EGL_EXT_surface_compression EGL_EXT_swap_buffers_with_damage EGL_KHR_cl_event2 EGL_KHR_config_attribs EGL_KHR_context_flush_control EGL_KHR_create_context EGL_KHR_create_context_no_error EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image_base EGL_KHR_no_config_context EGL_KHR_reusable_sync EGL_KHR_surfaceless_context EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float EGL_KHR_wait_sync EGL_MESA_configless_context EGL_MESA_gl_interop EGL_MESA_image_dma_buf_export EGL_MESA_query_driver EGL_MESA_x11_native_visual_id
EGL_EXTENSIONS(nullptr): EGL_EXT_platform_base EGL_EXT_device_base EGL_EXT_device_enumeration EGL_EXT_device_query EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions EGL_KHR_debug EGL_KHR_platform_x11 EGL_EXT_platform_x11 EGL_EXT_platform_device EGL_KHR_platform_wayland EGL_EXT_platform_wayland EGL_EXT_explicit_device EGL_EXT_platform_xcb EGL_MESA_platform_gbm EGL_KHR_platform_gbm EGL_MESA_platform_surfaceless
Pilote WebGL 2 - Rendu Mesa -- llvmpipe (LLVM 21.1.5, 128 bits)
Pilote WebGL 2 - Version 4.5 (Core Profile) Mesa 25.2.7-arch1.1
Pilote WebGL 2 - Extensions GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_image_storage_compression GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_clock GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_image_load_formatted GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_shader_atomic_float_minmax GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_shader_atomic_float GL_NV_texture_barrier GL_OES_EGL_image GL_OVR_multiview GL_OVR_multiview2 GL_S3_s3tc
WebGL 2 - Extensions EXT_color_buffer_float EXT_depth_clamp EXT_float_blend EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic MOZ_debug OES_draw_buffers_indexed OES_texture_float_linear OVR_multiview2 WEBGL_compressed_texture_astc WEBGL_compressed_texture_etc WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context
Protocole de fenêtrage wayland
Environnement de bureau gnome
Fréquence d’images cible 60
Adaptateur WebGPU par défaut {
"navigator.gpu": null
}
Adaptateur WebGPU de secours {
"navigator.gpu": null
}
GPU 1
Actif Oui
Description llvmpipe (LLVM 21.1.5, 128 bits)
ID du vendeur Mesa
ID du périphérique llvmpipe (LLVM 21.1.5, 128 bits)
Éditeur du pilote mesa/llvmpipe
Version du pilote 25.2.7.0
RAM 0
GPU 2
Actif Non
ID du vendeur 0x10de
ID du périphérique 0x128b
Diagnostics
AzureCanvasBackend skia
AzureContentBackend skia
AzureFallbackCanvasBackend skia
CMSOutputProfile Empty profile data
Display0 1680x1050@60Hz scales:1.000000|1.000000
DisplayCount 1
Informations de débogage pour la visibilité des polices Linux Unknown - ID=arch
Journal des décisions
HW_COMPOSITING
default available
OPENGL_COMPOSITING
default available
env blocklisted #BLOCKLIST_FEATURE_FAILURE_SOFTWARE_GL Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_SOFTWARE_GL
WEBRENDER
default available
user force_enabled Force enabled by pref
env blocklisted Blocklisted by gfxInfo Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_SOFTWARE_GL
WEBRENDER_COMPOSITOR
default disabled Disabled by default Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_DISABLED
env blocklisted Blocklisted by gfxInfo Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_WEBRENDER_COMPOSITOR_DISABLED
WEBRENDER_PARTIAL
default available
WEBRENDER_SHADER_CACHE
default disabled Disabled by default Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_DISABLED
WEBRENDER_OPTIMIZED_SHADERS
default available
WEBRENDER_ANGLE
default available
env unavailable OS not supported Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_OS_NOT_SUPPORTED
WEBRENDER_DCOMP_PRESENT
default available
user disabled User disabled via pref Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_DCOMP_PREF_DISABLED
env unavailable Requires GPU process Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_NO_GPU_PROCESS
runtime unavailable Requires ANGLE Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_DCOMP_NOT_ANGLE
WEBRENDER_SCISSORED_CACHE_CLEARS
default available
WEBGPU
default available
X11_EGL
default available
DMABUF
default available
runtime failed Failed to configure Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_NO_DRM_DEVICE
HARDWARE_VIDEO_DECODING
default available
env blocklisted Blocklisted by gfxInfo Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_VIDEO_DECODING_TEST_FAILED
runtime unavailable Force disabled by gfxInfo Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_VIDEO_DECODING_TEST_FAILED
HARDWARE_VIDEO_ENCODING
default available
DMABUF_SURFACE_EXPORT
default available
env blocked Blocklisted by gfxInfo Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_BROKEN_DRIVER
BACKDROP_FILTER
default available
CANVAS_RENDERER_THREAD
default available
ACCELERATED_CANVAS2D
default available
REMOTE_CANVAS
default disabled Disabled via pref Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_DISABLED
env unavailable-no-gpu-process Disabled without GPU process Mis sur liste de blocage ; code d’erreur FEATURE_REMOTE_CANVAS_NO_GPU_PROCESS
runtime blocked Platform not supported Mis sur liste de blocage ; code d’erreur FEATURE_REMOTE_CANVAS_NOT_WINDOWS
DMABUF_WEBGL
default available
VP8_HW_ENCODE
default available
env blocklisted #BLOCKLIST_FEATURE_FAILURE_VIDEO_ENCODING_MISSING Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_VIDEO_ENCODING_MISSING
VP9_HW_ENCODE
default available
env blocklisted #BLOCKLIST_FEATURE_FAILURE_VIDEO_ENCODING_MISSING Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_VIDEO_ENCODING_MISSING
H264_HW_ENCODE
default available
env blocklisted #BLOCKLIST_FEATURE_FAILURE_VIDEO_ENCODING_MISSING Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_VIDEO_ENCODING_MISSING
AV1_HW_ENCODE
default available
env blocklisted #BLOCKLIST_FEATURE_FAILURE_VIDEO_ENCODING_MISSING Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_VIDEO_ENCODING_MISSING
HEVC_HW_ENCODE
default available
env blocklisted #BLOCKLIST_FEATURE_FAILURE_VIDEO_ENCODING_MISSING Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_VIDEO_ENCODING_MISSING
GL_NORM16_TEXTURES
default available
WEBGPU_EXTERNAL_TEXTURE
default disabled Disabled by default Mis sur liste de blocage ; code d’erreur FEATURE_FAILURE_DISABLED
runtime blocked WebGPU external textures are not supported on this Operating Sy Mis sur liste de blocage ; code d’erreur WEBGPU_EXTERNAL_TEXTURE_UNSUPPORTED_OS
Journal des échecs
(#0) Error Calling WaitFlushedEvent::Run: is delayed: 3156