Oups, j'ai du raté mes copier coller.
Code : Tout sélectionner
Graphics Feature Status
Canvas: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Out-of-process Rasterization: Hardware accelerated
OpenGL: Enabled
Hardware Protected Video Decode: Hardware accelerated
Rasterization: Hardware accelerated on all pages
Skia Renderer: Enabled
Video Decode: Hardware accelerated
Vulkan: Enabled
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
ANGLE Features
allow_compressed_formats (Frontend workarounds): Disabled
Allow compressed formats
disable_anisotropic_filtering (Frontend workarounds): Disabled
Disable support for anisotropic filtering
disable_program_binary (Frontend features) anglebug:5007: Disabled
Disable support for GL_OES_get_program_binary
disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
On some GPUs, program binaries don't contain transform feedback varyings
lose_context_on_out_of_memory (Frontend workarounds): Disabled
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Disabled
Always rewrite vec/mat constructors to be consistent
sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
On some drivers TexImage sometimes seems to interact with the Framebuffer
add_and_true_to_loop_condition (OpenGL workarounds): Disabled
Calculation of loop conditions in for and while loop has bug
adjust_src_dst_region_for_blitframebuffer (OpenGL workarounds) 830046: Disabled
Many platforms have issues with blitFramebuffer when the parameters are large.
allow_clear_for_robust_resource_init (OpenGL workarounds) 883276: Disabled
Using glClear for robust resource initialization is buggy on some drivers and leads to texture corruption. Default to data uploads except on MacOS where it is very slow.
always_call_use_program_after_link (OpenGL workarounds) 110263: Disabled
Always call useProgram after a successful link to avoid a driver bug
avoid_1_bit_alpha_texture_formats (OpenGL workarounds): Disabled
Issue with 1-bit alpha framebuffer formats
avoid_dxt1_srgb_texture_format (OpenGL workarounds): Disabled
Replaces DXT1 sRGB with DXT1 sRGB Alpha as a driver bug workaround.
clamp_array_access (OpenGL workarounds) anglebug:2978: Disabled
Clamp uniform array access to avoid reading invalid memory.
clamp_frag_depth (OpenGL workarounds): Disabled
gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer
clamp_msc_rate (OpenGL workarounds) 1042393: Disabled
Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz
clamp_point_size (OpenGL workarounds): Disabled
The point size range reported from the API is inconsistent with the actual behavior
clear_to_zero_or_one_broken (OpenGL workarounds) 710443: Disabled
Clears when the clear color is all zeros or ones do not work.
clip_src_region_for_blitframebuffer (OpenGL workarounds) 830046: Disabled
Issues with blitFramebuffer when the parameters don't match the framebuffer size.
decode_encode_srgb_for_generatemipmap (OpenGL workarounds) anglebug:4646: Disabled
Decode and encode before generateMipmap for srgb format textures.
disable_blend_func_extended (OpenGL workarounds) anglebug:1085: Disabled
ARB_blend_func_extended does not pass the tests
disable_draw_buffers_indexed (OpenGL workarounds): Disabled
Disable OES_draw_buffers_indexed extension.
disable_gpu_switching_support (OpenGL workarounds) 1091824: Disabled
Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.
disable_native_parallel_compile (OpenGL workarounds) 1094869: Disabled
Do not use native KHR_parallel_shader_compile even when available.
disable_semaphore_fd (OpenGL workarounds) 1046462: Disabled
Disable GL_EXT_semaphore_fd extension
disable_timestamp_queries (OpenGL workarounds) 811661: Disabled
Disable GL_EXT_disjoint_timer_query extension
disable_worker_contexts (OpenGL workarounds) 849576: Disabled
Some tests have been seen to fail using worker contexts
do_while_glsl_causes_gpu_hang (OpenGL workarounds) 644669: Disabled
Some GLSL constructs involving do-while loops cause GPU hangs
does_srgb_clears_on_linear_framebuffer_attachments (OpenGL workarounds): Disabled
Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled
dont_initialize_uninitialized_locals (OpenGL workarounds) anglebug:2046: Disabled
Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests
dont_relink_programs_in_parallel (OpenGL workarounds) anglebug:3045: Disabled
Relinking a program in parallel is buggy
dont_use_loops_to_initialize_variables (OpenGL workarounds) 809422: Disabled
For loops used to initialize variables hit native GLSL compiler bugs
emulate_abs_int_function (OpenGL workarounds) 642227: Disabled
abs(i) where i is an integer returns unexpected result
emulate_atan_2_float (OpenGL workarounds) 672380: Disabled
atan(y, x) may return a wrong answer
emulate_copyteximage2d_from_renderbuffers (OpenGL workarounds) anglebug:4674: Disabled
CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.
emulate_isnan_float (OpenGL workarounds) 650547: Disabled
Using isnan() on highp float will get wrong answer
emulate_max_vertex_attrib_stride (OpenGL workarounds) anglebug:1936: Disabled
Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried
emulate_pack_skip_rows_and_pack_skip_pixels (OpenGL workarounds) anglebug:4849: Disabled
GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL driver.
emulate_primitive_restart_fixed_index (OpenGL workarounds) anglebug:3997: Disabled
When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.
finish_does_not_cause_queries_to_be_available (OpenGL workarounds): Disabled
glFinish doesn't cause all queries to report available result
flush_before_delete_texture_if_copied_to (OpenGL workarounds) anglebug:4267: Disabled
Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush before glDeleteTextures in this case
initialize_current_vertex_attributes (OpenGL workarounds): Disabled
During initialization, assign the current vertex attributes to the spec-mandated defaults
max_3d_array_texture_size_1024 (OpenGL workarounds) 927470: Disabled
Limit max 3d texture size and max array texture layers to 1024 to avoid system hang
max_msaa_sample_count_4 (OpenGL workarounds) 797243: Disabled
Various rendering bugs have been observed when using higher MSAA counts
max_texture_size_limit_4096 (OpenGL workarounds) 927470: Disabled
Limit max texture size to 4096 to avoid frequent out-of-memory errors
pack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Disabled
When uploading textures from an pack buffer, some drivers count an extra row padding
pack_overlapping_rows_separately_pack_buffer (OpenGL workarounds): Disabled
In the case of packing to a pixel pack buffer, pack overlapping rows row by row
pre_add_texel_fetch_offsets (OpenGL workarounds) 642605: Disabled
Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid even if the sum of position and offset is in range, so we need to add workarounds by rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, position + offset, lod).
query_counter_bits_generates_errors (OpenGL workarounds) anglebug:3027: Disabled
Drivers generate errors when querying the number of bits in timer queries
read_pixels_using_implementation_color_read_format (OpenGL workarounds) anglebug:4214: Disabled
Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from EXT_texture_norm16 correctly
reapply_ubo_bindings_after_using_binary_program (OpenGL workarounds) anglebug:1637: Disabled
Some drivers forget about UBO bindings when using program binaries
regenerate_struct_names (OpenGL workarounds) 403957: Disabled
All Mac drivers do not handle struct scopes correctly. This workaround overwrites a structname with a unique prefix.
remove_dynamic_indexing_of_swizzled_vector (OpenGL workarounds) 709351: Disabled
Dynamic indexing of swizzled l-values doesn't work correctly on various platforms.
remove_invarient_and_centroid_for_essl3 (OpenGL workarounds): Disabled
Fix spec difference between GLSL 4.1 or lower and ESSL3
reset_teximage2d_base_level (OpenGL workarounds) 705865: Disabled
Reset texture base level before calling glTexImage2D to work around pixel comparison failure.
reset_texture_generates_errors (OpenGL workarounds) anglebug:3859: Disabled
Calling glTexImage2D with zero size generates errors.
rewrite_float_unary_minus_operator (OpenGL workarounds) 308366: Disabled
Using '-<float>' will get wrong answer
rewrite_repeated_assign_to_swizzled (OpenGL workarounds): Disabled
Repeated assignment to swizzled values inside a GLSL user-defined function have incorrect results
rewrite_row_major_matrices (OpenGL workarounds) anglebug:2273: Disabled
Rewrite row major matrices in shaders as column major as a driver bug workaround
rewrite_vector_scalar_arithmetic (OpenGL workarounds) 772651: Disabled
Certain types of GLSL arithmetic ops mixing vectors and scalars may be executed incorrectly
rgb_dxt1_textures_sample_zero_alpha (OpenGL workarounds) anglebug:3729: Disabled
Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.
rgba4_is_not_supported_for_color_rendering (OpenGL workarounds): Disabled
GL_RGBA4 is not color renderable
set_primitive_restart_fixed_index_for_draw_arrays (OpenGL workarounds) anglebug:3997: Disabled
Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart index is within the number of primitives being drawn.
unfold_short_circuits (OpenGL workarounds) anglebug:482: Disabled
Mac incorrectly executes both sides of && and || expressions when they should short-circuit.
unpack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Disabled
When uploading textures from an unpack buffer, some drivers count an extra row padding
unpack_overlapping_rows_separately_unpack_buffer (OpenGL workarounds): Disabled
In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row
unsized_srgb_read_pixels_doesnt_transform (OpenGL workarounds) 565179: Disabled
Drivers returning raw sRGB values instead of linearized values when calling glReadPixels on unsized sRGB texture formats
use_unused_blocks_with_standard_or_shared_layout (OpenGL workarounds): Disabled
Unused std140 or shared uniform blocks will be treated as inactive
vertex_id_does_not_include_base_vertex (OpenGL workarounds): Disabled
gl_VertexID in GLSL vertex shader doesn't include base vertex value
Version Information
Data exported 2020-11-29T16:15:10.170Z
Chrome version Chrome/87.0.4280.66
Operating system Linux 5.9.10-arch1-1
Software rendering list URL https://chromium.googlesource.com/chromium/src/+/fd98a29dd59b36f71e4741332c9ad5bda42094bf/gpu/config/software_rendering_list.json
Driver bug list URL https://chromium.googlesource.com/chromium/src/+/fd98a29dd59b36f71e4741332c9ad5bda42094bf/gpu/config/gpu_driver_bug_list.json
ANGLE commit id unknown hash
2D graphics backend Skia/87 489348851cca51b23f522734b6db3c785ffdfaed
Command Line /usr/lib/chromium/chromium --ignore-gpu-blocklist --enable-gpu-rasterization --enable-zero-copy --disable-gpu-driver-bug-workarounds --flag-switches-begin --enable-accelerated-video-decode --enable-gpu-rasterization --ignore-gpu-blocklist --enable-features=Vulkan --flag-switches-end
Driver Information
Initialization time 357
In-process GPU false
Passthrough Command Decoder true
Sandboxed false
GPU0 VENDOR= 0x10de [Google Inc.], DEVICE=0x1287 [ANGLE (Mesa/X.org, llvmpipe (LLVM 11.0.0, 256 bits), OpenGL 4.5 core)] *ACTIVE*
Optimus false
AMD switchable false
Driver vendor Nvidia
Driver version 455.45.01
GPU CUDA compute capability major version 0
Pixel shader version 1.00
Vertex shader version 1.00
Max. MSAA samples 4
Machine model name
Machine model version
GL_VENDOR Google Inc.
GL_RENDERER ANGLE (Mesa/X.org, llvmpipe (LLVM 11.0.0, 256 bits), OpenGL 4.5 core)
GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0 git hash: unknown hash)
GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_gpu_shader5 GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_cube_map_array GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_read_depth GL_NV_read_stencil GL_NV_shader_noperspective_interpolation GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
Disabled Extensions
Disabled WebGL Extensions
Window system binding vendor
Window system binding version 1.5 (ANGLE 2.1.0 git hash: unknown hash)
Window system binding extensions EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_NOK_texture_from_pixmap
Window manager i3
XDG_CURRENT_DESKTOP i3
GDMSESSION i3
Compositing manager No
System visual ID 0
RGBA visual ID 0
Direct rendering version unknown
Reset notification strategy 0x8261
GPU process crash count 0
gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
Compositor Information
Tile Update Mode Zero-copy
Partial Raster Enabled
GpuMemoryBuffers Status
R_8 Software only
R_16 Software only
RG_88 Software only
BGR_565 Software only
RGBA_4444 Software only
RGBX_8888 Software only
RGBA_8888 Software only
BGRX_8888 Software only
BGRA_1010102 Software only
RGBA_1010102 Software only
BGRA_8888 Software only
RGBA_F16 Software only
YVU_420 Software only
YUV_420_BIPLANAR Software only
P010 Software only
Display(s) Information
Info Display[1] bounds=[0,0 1920x1080], workarea=[0,0 1920x1080], scale=1, rotation=0, panel_rotation=0 external.
Color space (all) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (all) BGRA_8888
SDR white level in nits 100
Bits per color component 8
Bits per pixel 24
Refresh Rate in Hz 60
Info Display[2] bounds=[1920,0 1920x1080], workarea=[1920,0 1920x1080], scale=1, rotation=0, panel_rotation=0 external.
Color space (all) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (all) BGRA_8888
SDR white level in nits 100
Bits per color component 8
Bits per pixel 24
Refresh Rate in Hz 60
Video Acceleration Information
Decode h264 main 16x16 to 4032x4080 pixels
Decode h264 high 16x16 to 4032x4080 pixels
Vulkan Information
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"usedApiVersion": 4198400,
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"specVersion": 23
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{
"extensionName": "VK_KHR_external_fence_capabilities",
"specVersion": 1
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{
"extensionName": "VK_KHR_external_memory_capabilities",
"specVersion": 1
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{
"extensionName": "VK_KHR_external_semaphore_capabilities",
"specVersion": 1
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{
"extensionName": "VK_KHR_get_display_properties2",
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"specVersion": 1
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{
"extensionName": "VK_KHR_surface",
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"specVersion": 1
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"specVersion": 6
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{
"extensionName": "VK_KHR_xlib_surface",
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"extensionName": "VK_EXT_acquire_xlib_display",
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"specVersion": 2
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"specVersion": 1
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"extensionName": "VK_EXT_display_surface_counter",
"specVersion": 1
}
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"instanceLayers": [
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"specVersion": 4202638,
"implementationVersion": 1,
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}
]
}
Device Performance Information
Log Messages
[1489:1489:1129/104917.960639:ERROR:sandbox_linux.cc(374)] : InitializeSandbox() called with multiple threads in process gpu-process.
Rebooté, mais rien n'a changé.